While the minute-to-minute objectives might not be the most interesting thing in the world, the game's combat is generally pretty satisfying. Just know that a few interesting things happen in the game, but they don't totally change the way the game is played or anything like that.įor the most part, Quake 4 is a standard, straightforward shooter in its single-player mode. We won't repeat it here, in case you've managed to stay away, because we have to imagine that the twist would have been a lot more interesting if you didn't see it coming. There's also a potentially interesting plot twist in the game that, unfortunately, was revealed by id Software almost immediately, when the company first started talking about and showing off the game. While the story itself isn't particularly gripping, it's designed well enough to keep you interested in what's happening. Then you're back out on a new mission designed to disrupt the Strogg communication network. Here, you'll get to explore the ship, similar to how you could explore Voyager in Raven's Elite Force games. From there, you'll pull yourself up out of the muck and get down to business.Įventually, your squad will get extracted back to a capital ship for reassignment. But your drop ship gets hit and comes down hard, killing a large chunk of your squadmates at the opening of the game. With the Makron assumed dead, your squad is taking part in an operation to take advantage of the disarray and mop up the rest of the enemy forces on the Strogg planet. You're the new guy, and some of the squad's even betting that you won't even survive for one day. In keeping with first-person shooter storyline tradition, Kane doesn't speak, but the marines around you will more than make up for the lack of chatter coming out of Kane's lips. In Quake 4, you play as a space marine named Matthew Kane, who has recently been assigned to Rhino Squad. But, of course, things aren't quite what they seem. That nameless space marine from Quake II has apparently killed the Makron, the leader of the Strogg forces, and now it's up to you to get in there and try to finish the job. Quake 4 doubles back and picks up where Quake II left off. Quake III Arena was multiplayer focused, with no true single-player storyline other than that a wide collection of warriors-some taken from the Doom and Quake games-had been pulled out of their own timelines and into this futuristic battle arena. Quake II ditched that storyline in favor of an Earth-versus-alien conflict that had you crash-landing on the alien homeworld in search of revenge. The first game's story almost felt more like a retelling of Doom, dealing with inappropriately opened portals that spew out all sorts of horrific demons. The three previous Quake games have all had very little to do with one another. The single-player will put you up against some crazy-looking foes.īy clicking 'enter', you agree to GameSpot's The multiplayer, however, is underwhelming. Furthermore, Quake 4 wasn't even developed by id internally it instead outsourced game development to the capable minds at Raven Software, who have turned in a fantastic-looking game with a great single-player campaign. The company's most recent engine is the one built for Doom 3, and Quake 4 runs on this same engine. Now, in 2005, the roles of id's games have reversed a bit. Quake was among the first PC first-person shooters to let you take your multiplayer matches onto the Internet, and over the years, the series has become synonymous with great technology and exciting multiplayer. Those engines were the underlying technology that powered the games in the Quake series, which began in 1996. As PC hardware and 3D acceleration became better and better, id became much more focused on engine development. While Doom was the game that would make id Software a gaming-household name in the early '90s, over the years, the company shifted its focus away from the Doom games.
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